![]() Oversees improvement and development of production quality wherever neededįormal training/education in Animation and Design is mandatoryĢ-6 Years of experience in Production environment or Corporate Companies Produces 3D still renders/animations/panorama views on daily basisĭevelops Assets and Content Libraries at regular intervalsĪct as a custodian of all assigned production work Organized and able to meet established deadlinesĮxperience in rigging is considered a plus Knowledge of 3D Studio Max, Maya and/or Motion Builderįamiliar with notions of movie making and cameraĬapacity to work within the technical restrictions of video game developmentĮnthusiasm and constructive attitude towards criticism Minimum of one (1) year of experience as an animator in the video game industry or any other related industryĮxcellent knowledge of traditional animation and anatomy Perform the necessary research and consult references in order to acquire the knowledge needed to complete the animation tasksĬontribute proactively to the development of the game, levels and characters Participate in the conceptualization of the behavior and abilities of the game’s characters Integrate and support animations within the game engine In-depth understanding of movement in spaceĮxtensive knowledge of graphic design toolsĬreate animations of quality in collaboration with the Designers, Programmers and Artists that fits the established style and vision Report any potential animation-related issues to the immediate supervisorīe able to quickly prototype animation systems that will serve as a basis for animation- and gameplay-related discussionsģ-5 years’ experience in video game animation or any other relevant experienceĪbility to adapt to change, flexibility, open-mindednessĪbility to receive, seek and provide constructive criticismĪbility to work effectively with members of the animation team and other teams on the project In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines Work in close collaboration with the art director, game designers and programmers to understand the quality objectives, game play intentions and engine capacities in order to anticipate the in-game look of the animations Imagine animation systems that meet game needs in collaboration with team members from other trades and be able to document and explain the systems to new and/or less experienced team members Solid designer with quick turn around skillsĮxcellent communication skills and team playerĪpply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction Must be able to handle multiple, simultaneous projects and meet tight deadlines Minimum of 5 yrs experience in designing High-end 3D graphics for Broadcast television Heading up projects as a lead designer both creatively and productively, meeting tight deadlinesĬommunicating and collaborating with Directors, Producers and Production staffĮxperience with compositing in After Effects a plusĭegree in 3D animation/graphic design a plus Learn Deko/Ross for minimal lower third/twitter deployment Projects include entire show packages: network projects, show re-brands, pay per views, domestic shows, International and Promotional packages This would include: modeling, texturing, lighting, rigging, animation, rendering and compositing on various projects ![]()
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